package level;

class Tiles
{
	public static inline var TILE_SIZE: Int = 16;
	public static var CLOUD_TILES: Array<Int> = [1353, 1413, 1414, 2445, 2446, 2448, 2448, 2778, 2779, 2780];
	// tiles en la capa solida contra los que no queremos colisionar
	public static var BACKGROUND_TILES: Array<Int> = [1477, 1478];

	// 
	public static var WIRE_L2R: Array<Int> = [2727, 3047];
	public static var WIRE_R2L: Array<Int> = [2855, 2919];
	public static var WIRE_U2D: Array<Int> = [2792, 2982];
	public static var WIRE_D2U: Array<Int> = [2790, 2984];
	public static var WIRE_L2U: Array<Int> = [3048];
	public static var WIRE_L2D: Array<Int> = [2728];
	public static var WIRE_R2U: Array<Int> = [2854];
	public static var WIRE_R2D: Array<Int> = [2918];
	public static var WIRE_U2L: Array<Int> = [2920];
	public static var WIRE_U2R: Array<Int> = [2726];
	public static var WIRE_D2L: Array<Int> = [2856];
	public static var WIRE_D2R: Array<Int> = [3046];

	public static inline var TOUCH_SENSOR_OFF: Int = 2662;
	public static inline var TOUCH_SENSOR_ON: Int = 2663; 
	public static inline var AND_SENSOR_OFF: Int = 2666;
	public static inline var AND_SENSOR_ON: Int = 2667;
	public static inline var OR_SENSOR_OFF: Int = 275;
	public static inline var OR_SENSOR_ON: Int = 276;
	public static inline var DOOR_SENSOR_OFF: Int = 2598;
	public static inline var DOOR_SENSOR_ON: Int = 2599;
	public static inline var DOOR_TILE: Int = 2604;
	public static inline var SPIKE_TILE: Int = 2722;
}